Goblins Drool, Fairies Rule! Announced

GAME-O-GAMI’s first game is officially announced! Goblins Drool, Fairies Rule! is a card game of rhyme and reason for kids of all ages. The game is for 2-4 players, has special solitaire rules for a single player, and takes about 15 minutes to setup and play. GDFR! is designed by David Luis Sanhueza, with illustrations by the supremely talented Mike Maihack.

Goblins Drool, Fairies Rule!  is set for release in 2012, and will be available at toy and hobby stores. More about the game will be gradually revealed, including rules and images. Much of the fun of this game is found in the clever rhymes and cute characters, which Mike has been illustrating beautifully. This is a great game for parents to play with their children, and promotes language skills, problem solving, and strategy. I will be very happy when this game is released into the hands of the public, making families think and laugh together.  🙂

Can you think of a game that made you laugh when you were a kid? A game that you loved to play with your family and friends over and over again? We’d love to hear about it, so comment away!

– David

 

7 thoughts on “<i>Goblins Drool, Fairies Rule!</i> Announced”

  1. Charles Sumner says:

    This sounds amazing! I adore Mike’s art and I love playing games with my 8yo daughter who’s a big fan of fairies. Sign me up for a pre-order. Actually, if you’re looking for playtesters, sign me up for that as well. I’ve got a group of friends in the Boston area that regularly playtest all sorts of games and I’d love to bring this to their attention.

    1. Sanhueza says:

      Hey Charles, you will be able to pre-order “Goblins Drool, Fairies Rule” within the next few months on Kickstarter. Soon, we will release more info on the game, including pictures of the cards and the rules sheet. Thank you for the offer to playtest! We’d love to get the game into your hands early, along with your friends’. Look out for a print-and-play PDF of the beta edition soon (there are only 20 cards, so it’s easy!) I can also put you and your Boston friends on our list for testing future games we’re releasing after “GDFR!” 🙂
      What games do you and your daughter like playing together?

      1. Looking forward to seeing the beta!

        Some of the games my daughter and I enjoy playing together include: Hey That’s My Fish, Forbidden Island, Word on the Street, Labyrinth, Fluxx, Blockus, and Apples to Apples. She just turned 8 and is ready to start moving into some more advanced games so I may introduce her to Catan and a Crayon Rails game soon.

        1. Sanhueza says:

          I actually played Forbidden Island for the first time just the other week. I found it very fun, even though we sank to a watery grave before we could fly away with the treasures… 🙂
          Sounds like your daughter is already a gaming veteran! The mechanics of Goblins Drool, Fairies Rule! are simpler than most of the games you mentioned, involving matching rhymes and symbols, and flipping over cards. But the strategy can get quite deep, as it is essentially a competitive puzzle game that changes based on each player’s decisions. It has an elegant flow which I think you will both enjoy.

  2. So that Order of the Stick dude made like a million bucks on kickstarter. Maybe knowing how to draw is a liability in comics.

    1. Sanhueza says:

      Hopefully with the art in this game, we will be able to raise enough money to prove that hypothesis false. 🙂
      An art style like OOTS has can act as a gimmick. Like, “Hey, look at me, I’m drawing bad art!” Once that bad art has triggered curiosity, the creator can weave together humor and a compelling story that is relevant to its audience, in order to keep and grow a loyal following. OOTS’s creator clearly did that very successfully, which explains why his comic and Kickstarter project have done so well.
      South Park is another great example of “bad art” being part of the appeal, especially with comedy.
      I believe that knowing how to draw is an incredibly valuable skill, and not just in comics. Honestly, I think every comic I have ever bought had to do with the quality of art on the cover and within. Good art can sell a product better than bad art can. Look at how well Image Comics did during the early 90s, because of the quality and star-factor of their art. In the end, I think it’s the quality of the content that determines lasting success, whether you’re talking about comics, animation, or games.

  3. Lisa says:

    This is cool!

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