We are awesome. But don’t just take our word for it. See what others are saying about
GAME-O-GAMI and our games:
Immortal
A Strategy Game of Myths and Legends
How To Play and Preview video by jPlay
Board Game Brawl preview video
GeekDad – Kickstarter Tabletop Preview by Anthony Karcz
“The art is the big draw and is very nicely done, doing a solid job of conveying each mythology’s overall feel and tone… It’s a new twist on an old mechanic, and the inclusion of unit and environmental powers add a deeper layer… Knowing the strengths of your opponent’s decks will have a big effect on your success.”
Goblins Drool, Fairies Rule!
A card game of rhyme and reason for kids of all ages
Dice Tower preview video by Tom Vasel
“It can actually be a very intense game, as you’re sitting there trying to figure out which cards to get rid of. I like the fact that it’s so small and portable, and yet packs a pretty powerful punch.”
Gameplay Runthrough video series by Rahdo Runs Through
Video Review with Gamer’s Remorse
When To Play review video by Robert Burke
Off The Shelf Board Game Reviews video
MTV Geek preview
“Much in the way that Shrek gave families a fantasy movie with cross-generational appeal, Goblins Drool, Fairies Rule! aims to be a satisfying gaming experience for players of all ages… We need all the good family games we can get, and Goblins Drool, Fairies Rule! is one worth welcoming.”
Review on GeekMom
“I recommend Goblins Drool, Fairies Rule! for all ages, but especially for younger kids who know how to read. [My niece] played a few times and has memorized the cards, so [she] can play faster and work on her rhyming skills. The point being, she wants to keep playing it. So a thumbs up!”
Father Geek review by Cyrus Kirby
“It’s a blast with families and a lot of fun with my little geeks, too. Beneath this game’s adorable surface lies a wonderful challenge that requires concentration, creativity, strategy, and tactics. Do give Goblins Drool, Fairies Rule! a try when you have a chance.”
Dice Hate Me preview
“Dear readers, I’m here to report, On a game of mysterious sort,
It’s more magical than strange, Fairies, goblins may change,
The way you lay cards down for sport!”
Preview from Growing Up Gamers
“Wowed. That’s what I was… wowed. I sat down to play a rhyming game with cutesy art with the kids, and I ended up playing a reasonably in-depth strategy game.”
The Nerd’s Table review by J.R. Honeycutt
“This is a marvelous little card game of rhyming and matching, and it’s absolutely wonderful to play with reading-age kids and adults of all ages. More than that, it’s got some of the best art I’ve ever seen in a game, a kid’s book, a Disney movie – anywhere.”
Games With Kids review
“that was 11 days ago – and we’ve played 2-3 games EVERY NIGHT since. [My son] asks me to play with him. And that made my $12 worth every penny and then some.”
A quick review by William Reed
“I’ve been playing it with my 4-6th grade students all school year. It’s frequently chosen as a recess activity, and as a ‘Highly Educational Language Activity’ (A.K.A., a language game). It plays in about 15 minutes, and has a fair amount of strategy.”
American Geek Mom preview
“So if you are looking for that next great family or kids game, or are a teacher looking for something new and educational for rainy classroom days, look no further.”
Preview on Wired’s GeekDad
“This one is a fun game for kids (particularly those who like fairies and/or goblins), but it has some fun memory-based mechanics that can make it a good short game for adults as well. And if you love games with great illustrations, you should definitely check this out.”
The Little Metal Dog Show preview
“…the artwork is utterly gorgeous – the fairies look as if they’ve leapt from the pages of a child’s storybook, while the goblins are gloriously disgusting just as you’d expect.”
Italian preview on Gioconauta
“Meccanica semplice per un titolo che sembra tutt’altro che banale… una piccola perla nel mare dei filler.”
Review (in Chinese!) on the Synn-Solis Blog
“[Goblins Drool, Fairies Rule!] is ideal for a short time, with family or with children to play with.”
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Interviews
Punched and Played Podcast interview with creator David Luis Sanhueza about game design, art direction, and “Immortal”
[Podcast – June 2015]
The Gaming Careers Podcast interview with David Luis Sanhueza: Breaking Apart the Vision
[Podcast – June 2015] “David Sanhueza of Game-O-Gami is here to tell us how to break up our creative visions into smaller projects that can be realistically completed over time, and on a budget.”
All Us Geeks – The Game of Crowdfunding interview with creator David Luis Sanhueza about startup game development and “Immortal”
[Podcast – June 2015]
Startup Gamers Podcast interview with creator David Luis Sanhueza about “Immortal”
[Podcast – June 2015] “Immortal is a mythology board game with some really interesting and unique mechanics that I am really digging. David not only gives us a lot of information on his game but also has great advice on game design and more!”
The Meeple Mechanic interview with David Luis Sanhueza on designing “Immortal”
“Hola! My name is David Sanhueza, I am the founder of the indie game dev studio Game-O-Gami, and the creator of Goblins Drool, Fairies Rule! and Immortal. I am a life-long gamer, and a professional artist and game designer.”
The Gaming Careers Podcast interview with David Luis Sanhueza: Risks and Rewards of Developing Tabletop Games vs. Video Games
[Podcast – December 2014] “David is an artist, video-game developer, tabletop game designer, and founder of his own company: Game-O-Gami. (Where does he find the time?)”
Funding the Dream interview with creator David Luis Sanhueza about “Goblins Drool, Fairies Rule!” on Kickstarter
[Podcast – June 2012]
Craven Games interview with creator David Luis Sanhueza about “Goblins Drool, Fairies Rule!”
“I’ve been playing all sorts of games for as long as I can remember… They weren’t just fun, they really inspired my imagination.”
Kickstarter interview with artist Mike Maihack for “Goblins Drool, Fairies Rule!”
“It’s different from drawing comics only in that a lot of those rules don’t exist. It’s not sequential for one thing. In fact, that was one of the hurdles I had to jump early on.”